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SCUM Update 0.1.36.13782 is Live

This weekend, get ready to go in deep because the new SCUM update is live and ready for you to check it out. The absolute highlight of this update is a brand new diving mechanic. Gamepires have added some diving gear to the game, which will allow you to explore the underwater world and soak in all its beauties.

If you’re not one for deep sea exploration and shootin’ stuff is your primary concern, worry not – the new SCUM update introduces a rare M82 recoil-operated, semi-automatic anti-material sniper rifle bound to blast some fools to oblivion. The rifle is only available in military bases, so getting it will be a high-risk-high-reward adventure.

Oh, this patch will also allow you to make your own little Frankenstein, but we’ll let you find out more about that in the full changelog available on Steam.

For all things SCUM visit official game profiles on Facebook and Twitter. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.

Croteam Incubator action-packed digital board game Battle Bolts is Live on Steam

We are thrilled to announce that Croteam Incubator now has another exciting game under its banner – Battle Bolts, a virtual board game developed by a small and passionate indie team Shot Second, led by our very own composer Damjan Mravunac.

Battle Bolts is a strategy multiplayer game where up to 4 players battle it out in a deadly arena by programming their moves in advance in an effort to outsmart and outmaneuver their opponents. With Battle Bolts, you can enjoy a traditional board game experience, both against AI and live opponents online or locally in couch-versus multiplayer.

Board games have always been Damjan’s passion and, from what he’s been telling us for what seems like forever, they have made an impact on his life almost as much as music has. So, for some time now and in between composing for Serious Sam and The Talos Principle, he’s been developing this turn-based gem. And it turned out to be awesome.

Be sure to check it out by visiting Steam and get in on the action. You can always find worthy opponents by visiting our official Discord server. Who knows, you might even go toe-to-toe against D-Man himself.

For all things Battle Bolts visit official game profiles on Facebook and Twitter. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.

Featured Mod – Serious Sam Fusion – Red Day: Episode One

Check out this epic Serious Sam Fusion mod – Red Day: Episode One. It’s a custom campaign mod telling a story about Sam’s war against the Mental forces in Russia.

The highlight of this Serious Sam Fusion mod is a three-part, 50-minute long campaign set in a typical Russian provincial city Muhogradsk. The Red Day campaing is full of chaos and crazy arena-style action spaning over three custom levels, with cutscenes and everything you’d expect from a full-blown campaign. Oh, and there’s a brand new soundtrack, as well so make sure you check it out on Steam and let us know what you think.

Massive thanks to the powerful Dead_Kadath for making this mod happen.


NOTE: To play the mod you’ll need to own SSHD: The First Encounter, SSHD: The Second Encounter, Legend of the Beast, SS3: BFE and SS3: BFE Jewel of the Nile.

Our community has always been big on modifying Serious Sam and The Talos Principle to their liking, so we thought it’s long overdue giving them mad props for all the creative work they do. This is why we have decided to periodically feature some of those mods on our channels and get more people in on the action.

Are you making Serious Sam or The Talos Principle mods yourself? Let us know, we’d love to check them out.

For all things Serious Sam hit Mr. Stone up on Twitter and Facebook. Follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.

Unity of Command II Dev Diary #22 – Halted at Metz

Hey everyone! Our partners in crime from 2×2 Games have released another one of their brilliant dev diaries, this time focusing on one of the scenarios you’ll get to experience in our co-production baby Unity of Command II.

Metz 1944: Patton’s 3rd Army stuck in the mud, the air force grounded, and the Germans under orders to hold out at all costs. Sounds like a perfect setting for Chapter 1 of the new Unity of Command II instructional trailer series, don’t you think?

Check out the full blog by following the link below:
https://steamcommunity.com/games/809230/announcements/detail/1618392861327357479

Follow Unity of Command on Twitter and like it on Facebook to stay in the loop with all things UOC. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.


Serious Sam Fusion update 433900 is live!

It’s that time of the year again, the time of Fusion updates. This time, we’re bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago.

Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It’s THE way to play all supported Serious Sam games.

Find the full changelog by clicking here.

We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use our official Reddit. Should you encounter any issues or bugs with Serious Sam Fusion, please report them on the Tech & Support subforum on Steam.

For other topics, follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. And don’t forget to join the ever-growing Croteam family on Discord.

Get ready for the weekend with a brand new SCUM update!

Another weekend is upon us, so it’s fitting that we get a brand new SCUM update. This one is huge, with several great additions that will change your life forever*.

First up, there’s a brand new primal Event going on in the SCUM world, so get ready to jump in for some Deathmatch action. To make things even better, Gamepires have increased the number of fame points gained throughout the whole event. Go make history!

If you’re not up for man-on-man action, jump onto a shiny new Quad Bike that that will seat up to 2 people and make your off-road adventures super enjoyable, especially paired with the reworked cooking system that will bring up the survival chef in you.

There are other cool stuff in this update, as well. Stuff like new achievements and item degradation, so be sure to check out the full changelog by following the link below.

https://steamcommunity.com/gid/103582791456533850/announcements/detail/1620644023164950631

*Changes might not change your life forever.

Achievements, beds and new locations make their way to SCUM

It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch.

Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in.

As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇️

http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

Reboot Develop Blue 2019 – here we go!

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

Serious Sam: Tormental dashes into Early Access

It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division.

Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way.

The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more.

For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!

En Route to Rouen – new Unity of Command II dev diary live

It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II

Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community. 

Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process. 

En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too! 

Advance to Rouen by clicking here.

The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support!

It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.

For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.

Whoah! Serious Sam is 18 years old

Serious Sam is 18 years old today! It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot’s Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else – had tons of fun doing so.

Check out the history of Serious Sam in this amazing video by FrameRater

Even though he’s 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam is still going strong and we can’t wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we’ll raise a glass (of aforementioned beer) in Sam’s name and celebrate all of you for being Seriously awesome. Whether you’ve been demolishing hordes of aliens since day one or just joined our community we thank you for supporting us from the bottom of our hearts!