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Achievements, beds and new locations make their way to SCUM

It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch.

Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in.

As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇️

http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

Reboot Develop Blue 2019 – here we go!

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

Serious Sam: Tormental dashes into Early Access

It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division.

Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way.

The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more.

For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!