Sign In

Lost Password

Sign In

En Route to Rouen – new Unity of Command II dev diary live

It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II

Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community. 

Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process. 

En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too! 

Advance to Rouen by clicking here.

The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support!

It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.

For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.

Whoah! Serious Sam is 18 years old

Serious Sam is 18 years old today! It was on March 21st, 2001 that Serious Sam: The First Encounter hit the shelves. Quite literally, as digital distribution was still a distant future back then.

We were young, super passionate and, after a successful tech test launched in the summer of 2000, confident that Serious Sam would resonate well with the gaming community. Turns out, we were right. Serious Sam: The First Encounter caused quite a stir in the gaming community, won dozens of awards (including Gamespot’s Game of the Year) and laid the foundation of everything Croteam is today.

Fast forward 18 years later and Serious Sam got numerous sequels, spin-offs and remasters on most platforms. Hell, we even sent Sam to virtual reality and as with everything else – had tons of fun doing so.

Check out the history of Serious Sam in this amazing video by FrameRater

Even though he’s 18 years old (and legally allowed to buy a beer here in Croatia, finally), Sam is still going strong and we can’t wait to take you on another journey of chaos and mayhem with Serious Sam 4.

Until then, we’ll raise a glass (of aforementioned beer) in Sam’s name and celebrate all of you for being Seriously awesome. Whether you’ve been demolishing hordes of aliens since day one or just joined our community we thank you for supporting us from the bottom of our hearts!

Serious Sam: Tormental is coming April 2nd, 2019 via Steam Early Access

Those of you who have been following us for the past couple of years know how much we love and support our local indie teams. Some of them, like Gungrounds, have been making great games under the Croteam Incubator banner, and this April 2nd will mark the release of another gem – Serious Sam: Tormental.

It gets better, though. The early alpha build of Serious Sam: Tormental is available completely free via Itch.io right now. So jump in and get a taste of what’s to come.

At its core, this is a 3D rogue-lite top-down shooter that will take you deep into the mind of Sam’s greatest foe – Mental. Be sure to check it out on Steam, and add it to your wish list while you’re at it.

Have any questions? You can find us on Twitter, Facebook as well as our official Discord channel where we’ll be glad to chat.

Battle Bolts launching Mar 25, 2019 via Steam Early Access

Hey everyone! After super fun time we had with I Hate Running Backwards, we have another Croteam Incubator game due to be released soon.

Battle Bolts is a strategy multiplayer game by Shot Second, where up to 4 players battle in a deadly arena by programming their moves in advance. It’s launching via Steam Early Access this month, Mar 25.

Before you play it on Steam, check out this neat alpha version for the popular price of absolutely FREE on itch.io:
http://bit.ly/battlebolts-itch

A little background – Battle Bolts is a project that’s coming out of the Croteam Incubator. The team behind Battle Bolts is led by Croteam’s composer Damjan Mravunac and this game is his passion side project. Hope you like it.

Have any questions? You can find us on Twitter, Facebook as well as our official Discord channel where we’ll be glad to chat.

SCUM update 0.1.27.12125 is live!

The general rule is – you don’t patch your games on Friday. But, Gamepires are a crazy bunch so that’s exactly what they usually do with SCUM. They like to live on the edge. To be fair, it’s been all good so far, so we won’t judge. We’ll jump in the game instead. There’s much to enjoy.

For one, you can visit a new place, the Coal Mine, but that’s not all. SCUM got many smaller islands around the main one. You should go there, who knows what they hide.

There are more new additions, of course, along with many tweaks and fixes.

Finally, this update marks the beginning of a brand new weekly comic series that will help you understand the lore behind SCUM.

Check out the full changelog at the link below:
https://steamcommunity.com/games/513710/announcements/detail/1813167203062212224