Hey, everyone!
We’re super busy and have so many exciting news to share! Croteam VR teams are wrapping up several new projects, and the Croteam Incubator is now officially a thing, where in just one short year we’ve helped three regional indie teams build their games and show them for the first time at Gamescom. More are coming, and it’s an incredible experience to be able to shape, playtest and hopefully release all the crazy ideas that we wouldn’t have time to do by ourselves. With Croteam VR and Croteam Incubator projects in place, Croteam’s core team was able to remain focused on a single project, Serious Sam 4.
We’ll talk more about all of those projects soon, but if you’re feeling impatient (we certainly are!) take a peek behind the curtain. In this new blog series we will feature members of our team and the projects they are working on, all the while offering you a small glimpse into their day-to-day activities here at Croteam. This will also give you a chance to get a first look at the things we are preparing for you. There will be exclusives, of course, so stay tuned for a new dose of Croteam every week.
The honor of introducing this blog series to the public fell down on the shoulders of Nikola Radović. An animator and concept artist extraordinaire who is responsible for both designing and animating some of the enemies you will be fighting against in the much anticipated Serious Sam 4. Nikola is a crucial part of Croteam’s art & animation department and has done some great work for our VR projects, both released and unreleased. So, without further ado – here’s Nikola.

Nikola Radović has been a crucial part of Croteam’s art and animation department. Here he is, enjoying a chilled piece of watermelon. Because why not!
Hey, Nikola. I hope you realize the importance and honor that we have shown to you by choosing you as the first ever person in Croteam’s developer spotlight series. You will forever go down in history for that. We’ll continue the discussion about my compensation later, but for now, let’s get to the point. How long have you been a part of Croteam, and what are some of your day-to-day activities?
Hey, Mr. random totally not weird interviewer. I absolutely realize it’s an immense honor, and feel the pressure accordingly.
I’ve been a part of Croteam for almost three years now. My work day usually starts with a quick check up of all things I’ve done and still need to do, and I spend the rest of the day trying to stick to the gameplan as much as I can. I usually start light with some sketching, to get that creative “juju” on, and then I jump to character animation where all the magic happens. Finally, before I call it a day I usually get some planning done for tomorrow. Fun, eh?
Have you been a part of the gaming industry throughout your professional career? How did you start, and what are some of the things you worked on before joining Croteam?
No, I haven’t. Although I wish I was because you really learn quickly in this industry. Plus, it’s a well-known fact that game developers are an insanely popular bunch, and being popular is what we all crave for, right? All jokes aside, working in the gaming industry is a pretty unique experience, and I’m very pleased I was given this opportunity.
My foundations are in classical painting, illustration, and 2D animation, so naturally, I started as an animator and worked on a couple of short animated movies prior to working in Croteam.
Hello friends and VR lovers. After Arcadia that pushed Serious Sam VR: The Last Hope to the verge of being finished, it’s finally time for Croteam VR to show you the great Skills and Power-Ups system that we have been working on since day one.
As was promised a couple of weeks back, the new Arcadia planet is available NOW for all Serious Sam VR: The Last Hope owners
As you might have guessed, Croteam will be attending this year’s E3. As always, we’ll be there with style, as demonstrated in the photo on the left. Since we are very proud of all that we were able to accomplish in VR, this year we’ll be focusing on our upcoming VR projects, namely Serious Sam VR: The Last Hope and The Talos Principle VR.
… it’s turns out to be fun!
As you all probably know, the Croteam VR team has been hard at work on the big Arcadia update for Serious Sam VR: The Last Hope. This new update is all but done, and while there is some polishing left to do, we’re so confident that we can officially announce the release window which will be the first week of June – so pretty soon.
Serious Sam VR: The Last Hope just got bigger with an all new Valtos Update landing on Early Access. The update features a new planet – Valtos – featuring four different locations/maps including The Swamp, Ancient Breeze, The Old Forest and Green Dream.
Hi guys! 
Looks like we’ve got ourselves the next great entry in the Serious Sam Indie Series – Serious Sam’s Bogus Detour! It’s a retro-styled action-adventure in the Serious Sam saga made by Hammerwatch developer Crackshell.