We’ve sat down with Mario Kotlar, Project Lead on The Talos Principle VR, a VR aficionado that has preordered every headset imaginable (except for one) and perhaps the main culprit for Croteam’s involvement in VR.
He’s been a vocal advocate of the VR tech on Reddit and forums but spends his days in the office silently working long hours just to create what he feels the VR space needs the most – great games. Although The Talos Principle VR is now available on Steam, Mario doesn’t look any less busy. Still, we felt there are some questions that only he could answer.
Mario, how do you feel about The Talos Principle VR now that the game is finally out?
I often see people saying how Talos is just the perfect game for VR. That it must have been designed with VR in mind, and such. One would think adapting it for VR would be a breeze. I wish I could show you how long our list of bugs and necessary new features was. And this was after the engine already had fully functional VR support from a technical standpoint, which was worked on for over two years now, mostly throughout the development of Serious Sam The Last Hope.