Goran Adrinek, Lead gameplay programmer
This article explains the work it took to implement mixed reality into our game using our own engine. Apart from using the approaches already taken by some other teams, we have developed some new techniques that work great to solve latency issues as well as make camera calibration really simple for the user. We haven’t found anyone describe such solutions to these common problems, so our implementation should be interesting both to people new to the subject and to the people who already did mixed reality and want to improve their approach.
How it all started for us
Minigun in action
Mixed reality was already found to be a great way to demonstrate VR experience outside of VR. Naturally, we also wanted to use mixed reality for promotion of Serious Sam VR: The Last Hope. We started implementing mixed reality two weeks before the EGX 2016 show so we could be featured on the Vive stand, capture some promotional footage as well as show off our game in all its glory featuring the physical minigun controller. [Read More]