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Unity of Command II Dev Diary #22 – Halted at Metz

Hey everyone! Our partners in crime from 2×2 Games have released another one of their brilliant dev diaries, this time focusing on one of the scenarios you’ll get to experience in our co-production baby Unity of Command II.

Metz 1944: Patton’s 3rd Army stuck in the mud, the air force grounded, and the Germans under orders to hold out at all costs. Sounds like a perfect setting for Chapter 1 of the new Unity of Command II instructional trailer series, don’t you think?

Check out the full blog by following the link below:
https://steamcommunity.com/games/809230/announcements/detail/1618392861327357479

Follow Unity of Command on Twitter and like it on Facebook to stay in the loop with all things UOC. Oh, and don’t forget to join our ever-growing Croteam family on Discord and Reddit.


Serious Sam Fusion update 433900 is live!

It’s that time of the year again, the time of Fusion updates. This time, we’re bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago.

Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It’s THE way to play all supported Serious Sam games.

Find the full changelog by clicking here.

We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use our official Reddit. Should you encounter any issues or bugs with Serious Sam Fusion, please report them on the Tech & Support subforum on Steam.

For other topics, follow Croteam on Twitter and Instagram, like us on Facebook, and subscribe to our YouTube channel. And don’t forget to join the ever-growing Croteam family on Discord.

Get ready for the weekend with a brand new SCUM update!

Another weekend is upon us, so it’s fitting that we get a brand new SCUM update. This one is huge, with several great additions that will change your life forever*.

First up, there’s a brand new primal Event going on in the SCUM world, so get ready to jump in for some Deathmatch action. To make things even better, Gamepires have increased the number of fame points gained throughout the whole event. Go make history!

If you’re not up for man-on-man action, jump onto a shiny new Quad Bike that that will seat up to 2 people and make your off-road adventures super enjoyable, especially paired with the reworked cooking system that will bring up the survival chef in you.

There are other cool stuff in this update, as well. Stuff like new achievements and item degradation, so be sure to check out the full changelog by following the link below.

https://steamcommunity.com/gid/103582791456533850/announcements/detail/1620644023164950631

*Changes might not change your life forever.

Achievements, beds and new locations make their way to SCUM

It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch.

Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in.

As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇️

http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

Reboot Develop Blue 2019 – here we go!

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.