You can check the full list here.
It’s official – we have the best publishers ever. Our friends and colleagues at Devolver Digital have finally received long-waited recognition. Congrats to them.
Slipper of Sudden Death deals area dmg (poison), stuns enemies and – most importantly – ads insult to injury.
Photogrammetry prototype is coming along nicely: Serious Sam should have a new, mighty and frightening weapon at hand. Or foot.
Check out the video below.
Serious Sam’s Bogus Detour has introduced Jammers into the game which was one of the main tools used in The Talos Principle. Sam has borrowed this cool feature to open doors, disrupt turrets and to activate certain buttons. Check the video below!
Ok, we’re not there yet, but we’re traveling to Malmo, Sweeden. Our CTO, Alen Ladavac, will be at the Nordic Game conference 2016 soon, giving a lecture on making big games with small teams – The Talos Principle post-mortem.
Croteam has always tried to optimize the development process and attain high production values with a small but effective team. This post-mortem of the critically acclaimed The Talos Principle describes the principles, tools and processes used to achieve that.
If you’re at Nordic, come and listen, or get in touch with us. This Friday. Noon. Sharp. See you there!
“Amazing! Exquisite! Huge!” were some of the superlatives the organizer of the Reboot Develop 2016 used to describe his conference. And guess what? It was all of that – and more. Three sunny days in beautiful Split, more than 80 speakers, 800 attendees, and six awards:
- Visual Excellence – Shadows of War (TRI.G)
- Outstanding Gameplay – Qube 2 (Toxic Games)
- Special Selection – Morning Men (Pixel Federation)
- Game of the Year – Qube 2 (Toxic Games)
- Hero Award – Charles Cecil
- Street Hero Award – Croteam
We’d like to congratulate everybody that won, console everybody who was nominated but didn’t win, but most of all – we are going to brag about our award, the Street Hero!
The award was introduced just this year and came as quite a surprise (that’s why we are sporting our street smarts at the awards ceremony and not wearing tuxedos). Initially we thought it was for eating the most at the hotel bar or winning the Develop football cup (yup! It was Croteam), but we got separate awards for those achievements. An extra charge at the hotel bill for the first one, and a nice golden cup for the second one.
Apparently, Street Hero has something to do with being a cool regional developer and an all-around nice studio. And that’s us, in a nutshell. Tnx, Reboot! See you next year.
Now’s your chance: we’re going to Reboot Develop 2016 next week – and you should too. You should be able to instantly recognize us – we’re tall, dark, but we’re no strangers. Just wave at us, preferably while sitting at the bar, and we’ll gladly join you to discuss everything and anything. As long as you’re buying.
Another tip for spotting a member of Croteam: most of us will be wearing company issued red T-Shirts (pro tip: it says Croteam on front. And back). But enough with the serious stuff, here’s where the fun starts. Some of are speakers too!
Check this out:
Dean Sekulić will be talking about how his team of GPU wizards was able to bring Vulkan support to The Talos Principle. To make things more interesting, The Talos Principle was the first game to support Vulkan, ever (and even more interesting: we say “team”, but basically it’s just Dean).
Damjan Mravunac has been at the helm of Croteam’s music department for the past 15 years, so it’s supposed to be a lecture, but you never know with this guy – it MIGHT be a musical! Damjan is also Croteam’s CMO, and he should be able to recount the company’s history in the form of a song – like a true bard does!
Davor Tomičić is another member of the studio that is very, very excited about Reboot Develop! This year, Croteam’s co-founder and The Talos Principle designer has gone out of his way to share the naked truth of game development. In addition to his public talk, you’ll also be able to schedule a very exclusive 1-on-1 session and hear him talk – just for you! You can look for him in the spa.
Goran Adrinek, Croteam’s programer, will be sharing his tips and tricks on AI navigation. The talk is suitable for both aspiring and experienced programers, but that’s not all! Even if you are a total beginner, Goran’s lecture will instantly turn you into a programing master in less than an hour.*
(*May or may not be entirely true.)
It’s not just us – there will be A LOT of interesting industry people at Reboot Develop 2016. Come mingle!
If you remember that legendary Old Man Murray interview Croteam did 16 years ago, you’ll be glad to hear crates finally made it in Serious Sam game! Even if only in 2D…
— Crackshell (@RealCrackshell) March 29, 2016
Thanks to our friend Icculus, Serious Engine 1 source code is now available for Linux and Mac OS X.
Here is the first screenshot of Serious Engine on Linux.
That’s it, boys and girls, it’s done. We cancelled production of Serious Sam 4. No more Sam 4. Nada. Niente. Instead, we decided to go straight to Serious Sam 5.
Reasons, you might ask?
Well, we were so much under the pressure from our publisher, fans, friends, dentists, lawyers, neighbours and people we occasionally meet in elevator to deliver best Serious Sam game EVER, that we simply realized we couldn’t fill shoes that big and if we want to make a really good game, we need to let it go, and start from a scratch. Too bad, because story that Jonas and Verena wrote was so awesome, it took Sam to two European famous countries where he’s never been before…)
We do have one screenshot from abandoned SS4, but it had to be blurred for security reasons.
Serious Sam 5 will continue where never-released-and-prematurely-ended Serious Sam 4 left off, and it will showcase the power of new and improved Serious Engine 5, which can now render billions of square feet of sand with no noticeable dropout in frames per second.
Here are first three screenshots from the newly-started production of Serious Sam 5. This is the setting we are most comfortable with, we know how to do this properly.
Serious Engine v1.10 source code was released just recently, but it already provoked the interest of a large number of developers.
Among the developers was a company Program Verification Systems, that used it’s static code analyzer to analyze the Serious Engine v1.10 code.
Their findings? Well, apparently there are “bugs in the code” and “suspicious code fragments”, but Croteam’s official stance on this matter remains that we write and develop a perfect code!
For example, PVS-Studio analyzer claims that it found typos and that there are identical sub-expressions to the left and to the right of the ‘==’ operator. So? One can never be too sure! We were just double checking! Errm, yes, just making sure, that was it. Definitely not a typo.
Further on in the analysis, PVS-Studio analyzer tries to pwn us with another finding: “in this code fragment we get a pointer “pwndView”, which is then assigned with NULL, making the condition always false. Most likely the programmer meant to write the inequality operator ‘!=’”.
While it may be true that the condition is always false, we’re positive that the programmer knew exactly what he (or she) was doing. Which is more than can be said for our PR department (it’s just me on Thursdays, hi!) that would love to further analyze the analyzer (or just use the word extensively) and its findings, but sadly can’t really understand any of that technical stuff.
But if you can, take a look at our careers section – we may have a job for you!
A big thanks goes to Svyatoslav Razmyslov from Program Verification Systems for testing Serious Engine v1.10, writing the article and trying to find bugs. Nice try 😉