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Achievements, beds and new locations make their way to SCUM

It seems like it was yesterday when SCUM launched to Steam Early Access, mainly because we’re still as excited about it as much as we were when Gamepires presented their vision to us for the first time. How could we not be? It just keeps getting better with god knows how many updates after the initial launch.

Another huge update was released yesterday, even though it wasn’t Friday (get your s**t together, Gamepires). This one brings many of the things the community has asked for including achievements, some new weapons and attachments, improvised beds and “a new place of happiness and joy” for you to go and have fun in.

As ever, the new update is full of various bugs and fixes, so be sure to check out the full change log by following the link below. There’s even a brand new SCUM comic page, so click now. ⬇️

http://steamcommunity.com/games/513710/announcements/detail/1651042050389792650

Reboot Develop Blue 2019 – here we go!

With Reboot Develop Blue 2019 fast approaching, we’re once again getting ready for the biggest and craziest game developers conference in Europe. As every year, Croteam will be omnipresent with many talks, chats, and panels being held by our veterans and up-and-coming star developers alike.

This year we’re proud to be sponsoring a dedicated tech stage with talks by high-level engineers from all over the world sharing their vast knowledge. Our CTO Alen Ladavac will talk about the myths and misconceptions of frame pacing, explaining what it is that causes micro-stuttering we all so passionately hate in video games.

On the same stage, our engineer extraordinaire Karlo Jež will be joined by Alon Or-bach of Samsung Electronics to talk about Vulkan API, while Luka Hrabar and Robert Sajko will share info on huge GPU-based procedurally generated terrains in Serious Sam 4: Planet Badass.

On other stages, our Ante Vrdelja will chat about networking in video games, while Davor Tomicic and Nika Dvoravic will share knowledge on what their game and environment design are made of. Elsewhere, our composer Damjan Mravunac will talk about – you guessed it – making music and sound effects.

Hopefully, we’ll see some of you in Dubrovnik. If not, some of the talks will be recorded so you can watch them from the comfort of your own home. Albeit, that won’t include cocktails and the beautiful seaside.

Serious Sam: Tormental dashes into Early Access

It’s yet another happy day at Croteam as we are thrilled to announce the launch of Serious Sam: Tormental via Steam Early Access. Tormental is made by Gungrounds as part of our Croteam Incubator division.

Serious Sam: Tormental is a rogue-lite twin-stick shooter where players embark on a journey through the tormented mind of a demigod of destruction – Mental. You will face Mental’s wicked imaginations and roam dark dungeons, beating various challenges and discovering secrets on the way.

The game is fully playable solo or with a friend in couch co-op and features four playable characters, with three different worlds and randomly generated areas that offer infinite replayability. In future updates planned for the weeks and months to come, Gungrounds is planning new perks, areas, characters and more.

For more info be sure to jump over to Steam, and feel free to come over to our official Discord where the dev team will spend many sleeples nights. We might even have a community giveaway in store soon, to celebrate the launch. See you there!

En Route to Rouen – new Unity of Command II dev diary live

It’s no secret that we’ve recently partnered up with Croatian game-dev veterans and our friends over at 2×2 Games to create Unity of Command II

Good news: the game is progressing swimmingly and according to plan! Tom Uzelac, the lead designer, has done a good job with documenting the progress so far. His blogs (or Development Diaries) have a cult following of their own in the wargaming community. 

Even if you never read those blogs, check out the latest entry, as Tom turns a new leaf and decides to focus more on the game itself instead of lamenting the process. 

En Route to Rouen entry explains some of the most interesting new mechanics in Unity of Command II, such as dealing with enemy prisoners, gathering intel and piercing the fog of war to locate hidden enemy units. Pretty screenshots, too! 

Advance to Rouen by clicking here.

The Talos Principle Build 424910 is Live With Tobii Eye Tracking and DX12 Support!

It’s a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we’ve been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during the weeks that followed.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos’ world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.

For all things Croteam, chatter or all-around fun stuff come join our Discord server at www.discord.gg/croteam.