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I Hate Running Backwards is launching May 22!

A couple of weeks back we have officially announced the Croteam Incubator initiative and now it’s finally time to announce that I Hate Running Backwards is the first incubator game to be released this month, on Tuesday, May 22.

This crazy shoot-em-down game features destructible, randomly generated environments, a fancy level-up system and random drops of health, power-ups, and weapons that compliment each of the star characters unique main weapons. Want to use a deadly farting donkey? No problem! Ass Blaster has you covered! Want to move the ground and raise walls? Seismic Disruptor is your friend. Best of all? You get to dual wield these babies! That’s right, you can fire special and main weapons at the same damn time! Add to that the exciting couch co-op multiplayer mode, where you get to curse at your friend for not saving your ass or grabbing that ammo crate that you needed so badly, and you’ve got yourself a serious party.

The game will get a simultaneous release on PC, PlayStation 4 and Xbox One, with the Nintendo Switch version coming later this summer.

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Final Chance to Enter our The Talos Principle iOS giveaway! Two iPhones 8 are waiting for new owners

As many of you know, to celebrate the launch of The Talos Principle iOS we are giving away two iPhones 8, but that’s not all. In our Gleam giveaway we are looking for new owners for 10 exclusive The Talos Principle Deluxe Edition soundtracks on vinyl, as well as 10 amazing T-Shirts designed by  Tom J Manning.

Secure your entry now! The winners will be announced on Monday, Oct 23, 2017.

The Talos Principle iOS Giveaway

SSVR: The Last Hope Lead Designer, Davor Hunski, Recaps Early Access – Part 2

Read the first part of the blog here.

Serious Sam VR: The Last Hope was released just two weeks ago on Steam and Oculus store and quickly became one of the must-have VR titles. While everybody at Croteam VR is thrilled with the reception and continues to work on updates, Davor Hunski remembers there was a time in the development of the game that felt somewhat… less rewarding. 

Back in April, Croteam VR was making great progress. Planets Shaanti and Valtos were already released, each with four different levels and a unique boss fight, and the team just started the work on Arcadia Minor that would bring the total number of planets in the game to five. It was at Reboot Develop conference that the team suffered its greatest setback.

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This is what we look like!

As many times before, we made a thing with the folks from Devolver Digital. It was several months in the making, but it’s finally here.  Don’t waste a moment – check a look at the “Behind the Schemes” video, and get to know the faces behind some of our most successful games!

Croteam Spotlight Q&A – Meet Nikola Radovic, the artist extraordinaire!

Hey, everyone!

We’re super busy and have so many exciting news to share! Croteam VR teams are wrapping up several new projects, and the Croteam Incubator is now officially a thing, where in just one short year we’ve helped three regional indie teams build their games and show them for the first time at Gamescom. More are coming, and it’s an incredible experience to be able to shape, playtest and hopefully release all the crazy ideas that we wouldn’t have time to do by ourselves. With Croteam VR and Croteam Incubator projects in place, Croteam’s core team was able to remain focused on a single project, Serious Sam 4.

We’ll talk more about all of those projects soon, but if you’re feeling impatient (we certainly are!) take a peek behind the curtain. In this new blog series we will feature members of our team and the projects they are working on, all the while offering you a small glimpse into their day-to-day activities here at Croteam. This will also give you a chance to get a first look at the things we are preparing for you. There will be exclusives, of course, so stay tuned for a new dose of Croteam every week.

The honor of introducing this blog series to the public fell down on the shoulders of Nikola Radović. An animator and concept artist extraordinaire who is responsible for both designing and animating some of the enemies you will be fighting against in the much anticipated Serious Sam 4. Nikola is a crucial part of Croteam’s art & animation department and has done some great work for our VR projects, both released and unreleased. So, without further ado – here’s Nikola.

Nikola Radović has been a crucial part of Croteam’s art and animation department. Here he is, enjoying a chilled piece of watermelon. Because why not!

Hey, Nikola. I hope you realize the importance and honor that we have shown to you by choosing you as the first ever person in Croteam’s developer spotlight series. You will forever go down in history for that. We’ll continue the discussion about my compensation later, but for now, let’s get to the point. How long have you been a part of Croteam, and what are some of your day-to-day activities?

Hey, Mr. random totally not weird interviewer. I absolutely realize it’s an immense honor, and feel the pressure accordingly.

I’ve been a part of Croteam for almost three years now. My work day usually starts with a quick check up of all things I’ve done and still need to do, and I spend the rest of the day trying to stick to the gameplan as much as I can. I usually start light with some sketching, to get that creative “juju” on, and then I jump to character animation where all the magic happens. Finally, before I call it a day I usually get some planning done for tomorrow. Fun, eh?

Have you been a part of the gaming industry throughout your professional career? How did you start, and what are some of the things you worked on before joining Croteam?

No, I haven’t. Although I wish I was because you really learn quickly in this industry. Plus, it’s a well-known fact that game developers are an insanely popular bunch, and being popular is what we all crave for, right? All jokes aside, working in the gaming industry is a pretty unique experience, and I’m very pleased I was given this opportunity.

My foundations are in classical painting, illustration, and 2D animation, so naturally, I started as an animator and worked on a couple of short animated movies prior to working in Croteam.

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Serious Sam’s Bogus Detour Coming This Summer From Creators of “Hammerwatch”

Looks like we’ve got ourselves the next great entry in the Serious Sam Indie Series – Serious Sam’s Bogus Detour! It’s a retro-styled action-adventure in the Serious Sam saga made by Hammerwatch developer Crackshell.

Battle through beautiful Mediterranean locales, dangerous biological weapons labs and even high-tech moon bases as a one-man wrecking crew or in four-player online cooperative for maximum chaos! Dominate the chaotic Survival and Versus modes or make your own mods, modes, and even total conversions with the included game editor. Serious Sam’s Bogus Detour is the biggest little Serious Sam game ever made!

“Our boys in R&D have been looking into ways to combine this hot wave of so-called indie games with the tried and true Serious Sam profit formula and it looks like they’ve hit a homerun with Serious Sam’s Bogus Detour,” said Devolver Digital CFO Fork Parker.

Serious Sam’s Bogus Detour marks a return to indie roots and a continuation of the Serious Sam Indie Series that includes Vlambeer’s Serious Sam: The Random Encounter and Mommy’s Best Games’ Serious Sam Double D.

For more information on Serious Sam’s Bogus Detour visit crackshell.dk or Steam, and follow @RealCrackshell on Twitter.