Returning home… a Hero!

"For us? You really shouldn't have... -I love you, guys! - The pleasure is mine. -No, it's all mine. -No. Mine."

“For us? You really shouldn’t have… -I love you, guys! – The pleasure is mine. -No, it’s all mine. -No. Mine.”

Amazing! Exquisite! Huge!” were some of the superlatives the organizer of the Reboot Develop 2016 used to describe his conference. And guess what? It was all of that – and more. Three sunny days in beautiful Split, more than 80 speakers, 800 attendees, and six awards:

  • Visual Excellence – Shadows of War (TRI.G)
  • Outstanding Gameplay – Qube 2 (Toxic Games)
  • Special Selection – Morning Men (Pixel Federation)
  • Game of the Year – Qube 2 (Toxic Games)
  • Hero Award – Charles Cecil
  • Street Hero Award – Croteam

We’d like to congratulate everybody that won, console everybody who was nominated but didn’t win, but most of all – we are going to brag about our award, the Street Hero!

The award was introduced just this year and came as quite a surprise (that’s why we are sporting our street smarts at the awards ceremony and not wearing tuxedos). Initially we thought it was for eating the most at the hotel bar or winning the Develop football cup (yup! It was Croteam), but we got separate awards for those achievements. An extra charge at the hotel bill for the first one, and a nice golden cup for the second one.

Apparently, Street Hero has something to do with being a cool regional developer and an all-around nice studio. And that’s us, in a nutshell. Tnx, Reboot! See you next year.