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Last day @E3 – Farewell LA

That’s it – last day of E3 ended victoriously for Croteam, as we won the award for the cleanest booth of the show. Well… Not really, but our devs have really done their best!

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We had a chance to host Le Monde, Video Gamer UK, Ars Technica, Good Game, IGN Italy, and many others on Thursday, which marked the end of a beautiful journey where we became pretty convinced that Serious Sam VR: The Last Hope is going to be a big hit among VR adopters. And thanks to the SubPac guys who again lent us their backpack gadget that really helped people immerse into SS universe!

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We even had some video interviews, so watch this space for further news!

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Congrats go to our small team as well, for making us all proud. Have a safe trip home boys and girls!

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Day 2 @E3 – Hello weird but cool gadgets!

More press came today to check out Serious Sam VR – Playboy, Kotaku, Engadget, Polygon, MTV, IGN, Eurogamer, just to name a few. We also had some devs working on Call of Duty as well as from Bethesda, and they all seemed thrilled! Which is a good sign, we are definitely going in the right direction. 🙂

But the absolute hit of the day was the dude who came wearing SubPac – a backpack that actually reacts to in-game sound and transfers it into a tactile experience (that really hits you in the back!). And from that moment Serious Sam VR experience became even more… serious!

We are looking forward to bringing you recap from the last day of our Los Angeles adventure, and in the meantime enjoy this few pics.

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Day 1 @E3 – Hello press!

Today saw the arrival of first media outlets coming to our booth container at Devolver Digital parking lot, eager to test drive our Serious Sam VR: The Last Hope. It seems that one sentence kept being repeated: “I didn’t expect it to be so much fun!!” 🙂

Well, you better expect it! Serious Sam universe translated so naturally into a virtual world that even some of us were surprised at the beginning. And knowing that all those media boys and girls from Tech Crunch, Wired, Edge UK, CGM, CNN, Vandal Spain, VRfocus and other great outlets had so much fun playing demo, made us both happy and proud.

 

Here is a small slideshow of our guests in action. No vases were broken during this photoshoot.

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Day 0 @E3 – what’s Serious Sam VR all about?

Yesterday was an exciting day @E3 due to many big titles being announced, and it was surely exciting for us at Croteam! We revealed our VR title – Serious Sam VR: The Last Hope – during the Youtube Gaming Live Show (hosted by Geoff Keighley) as well as at PC Gaming Event (sponsored by AMD) that happened later on, where you could see our beautiful devs Ante and Nika explaining what SSVR is all about.

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We are also aware that many of you expected to learn more about Serious Sam 4, and after the reveal of SSVR, you wondered what happened to it… Rest assured, we are still working very hard on it and it’s still our prime goal, just like we said it on Twitter.

And while we are here, let’s do short AMA (with ourselves, if that counts as AMA?) on this latest installment of your favorite hero saga:

WHY SERIOUS SAM VR?
Virtual reality technology has been made available to devs for quite some time now (and recently to the general public as well), and we are very excited about it. We know these are still the early days, but the potential is there, and unlike some other hardware gimmicks that came out in recent years, we are pretty sure this one will stick and make a tremendous impact on the gaming world. And our serious game seemed like a perfect for VR, but more on that below!

HOW BIG IS THIS GAME GOING TO BE?
It will be a few levels, and it likely won’t have the whole progression functionality in it’s Early Access form. We’ll add more levels and features as we wrap them up, until we have a number we’re happy with. There is no precise number of levels once we say it’s ‘complete’, but it will almost certainly be more than double the starting number of levels.

CAN I MOVE IN THIS GAME?
The game will be room scale in the sense that you can walk all over your entire playspace, which will allow you to dodge projectiles or change your position in relation to enemies a bit. Moving around a lot won’t be that important for the core gameplay experience, otherwise the game wouldn’t work well with small playspaces, so it will more often than not be easier or faster to just shoot the incoming projectiles.

WHY ANOTHER WAVESHOOTER?
Because we tried them all, and not one stood up from the crowd. Trust us, this is probably the best thing regarding such games at this very moment, and we expect it to totally rock once it’s out on Steam Early Access this summer.

WHAT’S THE PRICE TAG?
We are still debating this, hard to say anything at this point. There is a REDDIT thread here discussing the value of VR games, so feel free to pitch in and add your 2C https://www.reddit.com/r/Vive/comments/4nwfdm/z/d47q9s9

HTC VIVE? OCULUS? PLAYSTATION VR?
So far we have integrated support for HTC Vive and Oculus into an early build, and we have support from both companies. The game requires tracked controllers though, and it won’t be available to play without them, so keep that in mind. We are also seeing great support from great guys at Sony who are interested in bringing this title to PlayStation 4 as well, so things are looking bright!

 

Stay tuned for more news on Serious Sam VR as our boys and girls on the field are getting ready to answer some serious questions from the press, and enjoy these screenshots which honestly, still don’t do justice to experiencing it with a headset!

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