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"Croteam's got game! The Second Encounter will have you on the edge of your seat for the entire trip"

- Levelord, Ritual Entertainment
 



  Gamecock will publish our next title! May 15, 2007 
 

Here is the Gamecock's official press release:

AUSTIN, TX. – May 15, 2007 – Croteam, the award-winning developer of the Serious Sam series, announced today that Gamecock Media Group will publish its next project. The as-yet-untitled game is currently in development using the latest version of Croteam's proprietary game development system, the 'Serious Engine 3'.

"The Gamecock team includes some of the best people we've worked with in our 14 years of game development," says Roman Ribaric, Croteam CEO. "We had a great time and learned a lot when we worked together to produce the first Serious Sam and we are confident that we will achieve similar success this time around."

"Now, with its next-gen engine pushing the latest gaming hardware to the limits of its potential, Croteam is producing a game that will confirm its position among the world's game development elite,’ added Mike Wilson, CEO and Head of Marketing for Gamecock Media Group.

Gamecock Media Group will publish the title, which is currently scheduled to ship in 2009 on Windows PC and specific next-gen consoles, in North America.

About Serious Engine 3
The Serious Engine 3 is a ground-up reworking of Croteam's proprietary game creation system, designed to fully exploit next-generation consoles and state-of-the art PC hardware. The systems' advanced multi-core HDR-rendering graphics system supports full per-pixel lighting and shadowing (including shadowbuffers) and boasts a custom GPU-accellerated baker for GI lightmaps. The system also incorporates a custom multi-threaded physics solver designed for better performance on multicore CPUs and built-in support for action-game models - such as FPS characters - which allows them to naturally interact with other physical objects.

About Croteam
Croteam, the creative force behind the massively successful Serious Sam series, is recognized across the globe for its all-action and entertaining game design, and its powerful development technology. Founded in Zagreb, Croatia in 1993, Croteam has grown to become one of the most successful and respected developers in Eastern Europe.

About Gamecock Media Group
Based in Austin, Texas, Gamecock Media Group offers a welcome solution to the bloated and originality-starved video game industry. A well-funded, independent, artist-driven company, Gamecock favors the most innovative and original video game developers in the industry. Publishing games for all platforms, Gamecock offers its developers a high degree of participation, freedom and financial incentives, allowing them to perform and create to their utmost ability. For more, please visit www.gamecockmedia.com.


  Linux update on Serious Sam 2 and Serious Editor 2 July 12, 2006 
 

Linux port of Serious Editor 2 and Serious Sam 2 client is nearing its end. What is left to do is some internal polishing and a few minor issues to resolve.

Here are a few work-in-progress screenshots:

Serious Sam 2 Linux - client screenshot

Serious Editor 2 Linux - editor screenshot

As we are currently preoccupied with implementing new features to the Serious Engine 3, the linux port will be finished and shipped as soon as we catch some breath.


  Serious Editing Workshop June 06, 2006 
 

On May 25th Seriously hosted its very first Serious Editing Workshop on the GameSurge IRC Network. This is an awesome new bi-weekly event designed to help any and all who are interested in learning more about the new Serious Editor 2 that comes with the latest game patch for Serious Sam II.

The Workshop was hosted by five of Serious communities finest and most knowledgeable members, some of which were beta testers for the game. In addition, four Croteam members were present at the event and they answered many questions on programming, art, modeling, and level design using the new editor.

The next Serious Editing Workshop will be taking place on the 8th of June (a Thursday) from 1-4PM (GMT-5). There is a special Live Chat page on Seriously site with all the information you need to join in the event. There is also a web-based IRC client for those not familiar with this method of communication.

If you have questions about the Serious Editor 2, then drop by during any of these Workshops and ask questions directly.

If you are not able to make it, then look for the event logs that will be posted in the Official Serious Editing Workshop Forum.


  NEW Serious Sam 2 Patch 2.070 and Serious Editor 2 Released! April 25, 2006 
 

The new 2.070 patch for Serious Sam 2 is now available on Seriously!

Here is the link: http://files.seriouszone.com/download.php?fileid=1093.

The patch brings the game to version 2.070, and in addition to various bug fixes it includes the Serious Editor, allowing brand new content to be created. Serious Editor 2 functions as a modeler, level editor, code editor, and more, and is capable of everything necessary to modify and create content for Serious Sam 2. The changes in the patch are as follows:

- Serious Editor 2 is now bundled with the patch!
- Lightwave import/export plugins are bundled with the patch!
- fixed weapons disappearing in deathmatch
- fixed several small issues and rare crashes

For detailed info about the tools, please click on the "Serious Editor 2 Help" document in the Start Menu, or start Serious Editor 2 and press F1. You can also find this file installed in the Help/ directory.

Example content mentioned in the tutorials within the help file will be made available for download as a separate file. It was not included in the patch to keep its size reasonable.

For installation of Lightwave plugins see the "Serious Editor 2 Help". If you want to create converters for other applications, the interchange file format will be documented shortly.

You can also download the patch from one of several mirrors on Seriously file system.


  Serious Sam II Patch v2.068 Released! March 06, 2006 
 

Patch v2.068 for Serious Sam II is now officially available.

You can get it from 2K or Seriously.

Here is a list of fixes/changes:

  • Implemented Deathmatch game mode.
  • It is now possible to execute a script file from the console (exec script.cfg).
  • Added samListPlayers() console command - displays the list of all players in the 'playerindex playername' format.
  • Implemented banning of players by IP address (permanent or temporary).
  • Implemented map list and map rotation - map list can be specified either in a cvar or through a file.
  • Added falling damage.
  • Added damage impact - knockback from explosions.
  • Increased player speed for deathmatch games (12.5 m/s).
  • In DM, player runs faster when using the chainsaw.
  • Players dop the current weapon when killed (DM only).
  • It is now posible to disable items, weapons and powerups.
  • Player can be gibbed (DM only).
  • Implemented the in-game voting system (votes for next map, map restart, kicking players, temporary player ban).
  • Added the 'only if stronger' option to auto weapon change setting.
  • Chat message sound is much louder now.
  • Added support for multi-core in physics solver (disabled by default).


  Serious Sam II Patch v2.066 Released! December 16, 2005 
 

Patch v2.066 for Serious Sam II is now officially available.

Here is the link: http://files.seriouszone.com/download.php?fileid=1079.

You can also get it directly from 2K Games site.

Here is a list of fixes/changes:

  • Added dedicated server support (see DedicatedServer.txt in the patch).
  • Vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement.
  • Server list can now be properly used with the mouse.
  • Fixed scrolling of some lists (levels, profiles).
  • Swapped function of up/down arrows in some menu screens.
  • Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa.
  • Netricsa icon will no longer appear if subtitles are turned off.
  • Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...).
  • Difficulty setting wasn't properly restored when loading a saved game.
  • Match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients.
  • Version number in the main menu is now more visible.
  • Added a beep sound when a new line appears in the chat console.
  • Added support for resolutions with strange aspect ratio (namely, 1280x1024).
  • In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen.
  • Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo).
  • Servers can now be password protected via the 'net_strConnectPassword' cvar.
  • To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar.
  • Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.
  • Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization).
  • Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).
  • Fixed problem with sound playback and mouse input on multi-(core-)CPU systems.
  • Fixed wrong performance detection on Intel integrated graphics chips.
  • Fixed wrong profiler timings under dual-core CPUs.
  • When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required.
  • Weapon can't be changed while recoiling.
  • Added message for recently picked items.
  • Game can't be quick loaded in multiplayer.
  • Fixed jerky movie playback on slower CPUs.
  • Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1").


  Serious Sam II Released! October 11, 2005 
 

Finally, today is Tuesday, October 11th, the release date for Serious Sam II on PC and Xbox!

You should be able to pick up your very own copy of Serious Sam II in stores or order directly online from here.

If you want to play coop online with your friends, make sure you first install the 2.064b patch. Both the client and server need to be updated.

Also, head on over to the Seriously's official Serious Sam II forum to discuss the game with other Serious Sam community. While you are there, you may want to read their Serious Sam II Review.

In behalf of the whole Croteam, I would like to thank all the Internet community who helped us in development and promotion of Serious Sam 2 and Serious Engine 2. Thank you all once again for the great support and I hope you'll all enjoy playing Serious Sam II.


  Serious Sam 2 at E3 May 18, 2005 
 

Serious Sam 2 is presented at Electronic Entertainment Expo (E3) 2005 in Los Angeles. You can find detailed on-site coverage of Serious Sam 2 at E3 on Seriously.

There is plenty to see and hear about Serious Sam 2 and Serious Engine 2, from game movies, screentshots, features, interviews and more...

So, click here and check it out!


  Serious Sam 2 Officially Announced April 21, 2005 
 

New York, NY – April 20, 2005 – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced Serious Sam II, the much-anticipated return of Sam “Serious” Stone to PC and the Xbox® video game system from Microsoft.

“Gamers have been anxiously anticipating a full sequel ever since Serious Sam: The Second Encounter was released back in 2002,” said Christoph Hartmann, Senior Vice President of Publishing for 2K Games. “The frantic action and lighthearted humor of Serious Sam really struck a chord with gamers worldwide, and with a brand new engine and greatly expanded gameplay, we think fans will agree that the return of Sam has been well worth the wait.”

“Our second generation Serious Engine allows us to create characters with over 100 times more detail than the last game,” added Roman Ribaric, CEO of Croteam Ltd, developers of Serious Sam II. “This has allowed us to create huge, lush environments and even crazier enemies than before, without having to scale back the gameplay in any way. Gamers can rest assured that with the capabilities of our new engine, we’re not only going to match the record we set with the first Serious Sam for the most enemies on screen at one time, we’re going to surpass it.”

Serious Sam II will be released for PC and Xbox in fall 2005, and will be showcased at 2K Games’ booth at this year’s E3 Expo. Look for the first details on the game in the June issue of Computer Games Magazine, featuring Serious Sam II as the cover story, on newsstands in early May.


  Christmas Update December 23, 2004 
 

Just a quick update to we wish You all Merry Christmas and a Happy New Year!

If you are wondering why we stopped going public with news regarding Serious Sam 2, it's because our publisher is keeping things under wraps for the time being. The only thing we can say is that development of Serious Sam 2 is going GREAT! That's all we can say right now.

So, until our publisher gives OK to release new information, have a happy holidays and stay Serious!


Click here to check rest of the news


 

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Copyright © 1999-2003 Croteam Ltd. Croteam and the Croteam logo are trademarks of Croteam Ltd. Serious Sam, Serious Sam logo Serious Sam 2, Serious Engine and Serious Engine 2 are trademarks of Croteam Ltd. All Rights Reserved.