Aspects of optimization in video games

In their latest issue PC Gamer has covered topic of optimization in video games. It includes expressions like GPU- bound, memory capacity-bound, scalability options, platform differences and all other technical stuff. Honestly that’s to much for me, I am just a marketing guy, but if you are intrigued with those mentions and want to learn more than this article is the right stuff for you.

For whole article click on the link